No one has a crystal ball, but we all like to try and make predictions about what's next for education. It can help us imagine the direction our students' education will be going in for the future, and it helps us better prepare our technological plans and infrastructure. With technology shifting so rapidly, however, it's easier said than done. Sometimes going back even five years reveals predictions that were well off the mark.
Ed Tech's Teacher blog outlined their predictions for the next five years of education back in 2011, based on results from various new-at-the-time reports, surveys and studies. It's fun to look back on and consider what was burgeoning back then, and what took off. For instance, eBooks came around fairly quickly, but still haven't fully replaced traditional print materials in the classroom. Learning analytics are also important, and came into play at many programs even more quickly than originally predicted. And while gesture-based computing has a lot of interesting implications, it's hardly become common-place in classrooms nationwide.
What trends did you predict five years ago? What do you predict for the next five years? Is anything on this list something your program uses, or thinks still has a shot at coming around? Let us know. We're always looking to feature institutions successfully utilizing technology in the classroom to its fullest potential on the Direct Network!
These made the finals in Emerging Trends, Critical Challenges, and Technologies to Watch.
- The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.
- People expect to be able to work, learn, and study whenever and wherever they want.
- The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured.
- The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.
And my favorite, especially the predicted time for adoption.... (Drum roll please...)
Technologies to Watch
- Electronic Books: Electronic textbooks, online textbooks, etc. (Time to Adoption Horizon: One Year or Less)
- Mobiles: Any computing device you can carry with you and that is easily tranportable, like your Smartphone, iPad, tablet computer, etc. (Time to Adoption Horizon: One Year or Less)
- Augmented Reality: Adding a computer-assisted layer of contextual information over the real world. (Time to Adoption Horizon: Two to Three Years)
- Game Based Learning: Using computer games to teach and enhance the curriculum. (Time to Adoption Horizon: Two to Three Years)
- Gesture Based Computing: Using gestures to interact with the computer. (Time to Adoption Horizon: Four to Five Years)
- Learning Analytics: Using data mining, interpretation, and modeling to improve teaching and learning. (Time to Adoption Horizon: Four to Five Years)
— Patrick Ledesma, via Ed Week
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